package rocketman;
/*
Copyright (C) <year> <name of author>

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import javax.swing.ImageIcon;
import java.awt.Toolkit;

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import java.util.*;

public class Sprite extends Entity 
{

public Sprite(int startx, int starty, String filename, AIengine aiengine)
{
	super(startx, starty, filename);
        //NOTE FIXME aiengine.addObserver(this);
}

public void  shoot(LinkedList<Bullet> l, Player player)
{
	//subclass resp
}
public void  shootenemy(LinkedList<Enemy> l, Player player)
{
	//subclass resp
}
};
